Archive for December, 2007
Zero – Code Geass character
Posted in Finished 3D Works with tags 3dsmax, vray, xsi on December 11, 2007 by vinsenjuniorBerserk Golem WIP
Posted in 3D WIP on December 11, 2007 by vinsenjuniorBerserk Golem
Posted in Finished 3D Works with tags xsi, zbrush on December 11, 2007 by vinsenjuniorMarauder
Posted in 3D WIP with tags modeling, xsi on December 11, 2007 by vinsenjuniorOk, this on is a model which I made when I’m learning to switch software to Softimage XSI. The tools are more sophisticated than 3dsmax, especially the sub component selection methods. Although I can’t say the modeling tools are whole better than max, because in max there are tools that aren’t available in XSI.
The model itself is a Marauder mech from Mech Warrior.
Dogfight
Posted in Finished 3D Works with tags 3d, 3dsmax, modeling on December 11, 2007 by vinsenjuniorNow this is image is a continuation from the previous Frank plane. I thought why not make a US aircraft like a mustang and make a battle scene with the previous plane. Then I pick the favorite P51D Mustang, and start modeling and texturing it. I also made the B29 Superfortress for the background. And here it is..
Old shack
Posted in Finished 3D Works with tags 3d, 3dsmax7, mentalray, modeling on December 11, 2007 by vinsenjuniorFlight to destiny
Posted in Finished 3D Works with tags 3d, 3dsmax, modeling, planes on December 11, 2007 by vinsenjuniorThis was done early 2006, from my last days @ Mirage Post. I wanted to create an image of a japanese WWII plane. There were a lot of ‘em to pick, but I picked the Ki-84 Nakajima Hayate a.k.a “Franks” because it is huge and has character.
This is also the first work which I hand painted the texture from zero.
The image was well received in deviantArt and was given Daily Deviation
There are 2 versions, the color and the toned version.
Done in 3dsmax 7, rendered in Vray
