Archive for December, 2007

Zero – Code Geass character

Posted in Finished 3D Works with tags , , on December 11, 2007 by vinsenjunior

This is a character called Zero from the anime Code Geass.

I submit this to the Code Geass fan art forum and was well received.

Modeled in XSI, rendered in 3dsmax+Vray

Berserk Golem WIP

Posted in 3D WIP on December 11, 2007 by vinsenjunior

This is a sculpt WIP of the Golem

Golem sculpt1Golem sculpt2Golem sculpt3

Berserk Golem

Posted in Finished 3D Works with tags , on December 11, 2007 by vinsenjunior

This a render of Berserk Golem.

Done in XSI/Zbrush

Berserk Golem

Golem sketches

Posted in Sketches with tags on December 11, 2007 by vinsenjunior

Sketches for Golem

golem sketch1golem sketch2golem sketch3



Gundam table clock sketch

Posted in Sketches with tags on December 11, 2007 by vinsenjunior

GTC sketch

Resting tree

Posted in Finished 3D Works with tags , on December 11, 2007 by vinsenjunior

This is a very quick image I made using just a cylinder and several grids.
I applied displacement map to the cylinder and opacity maps to the grids.

The texture speaks for itself :)

Resting tree

Marauder

Posted in 3D WIP with tags , on December 11, 2007 by vinsenjunior

Ok, this on is a model which I made when I’m learning to switch software to Softimage XSI. The tools are more sophisticated than 3dsmax, especially the sub component selection methods. Although I can’t say the modeling tools are whole better than max, because in max there are tools that aren’t available in XSI.

The model itself is a Marauder mech from Mech Warrior.

Marauder

Dogfight

Posted in Finished 3D Works with tags , , on December 11, 2007 by vinsenjunior

Now this is image is a continuation from the previous Frank plane. I thought why not make a US aircraft like a mustang and make a battle scene with the previous plane. Then I pick the favorite P51D Mustang, and start modeling and texturing it. I also made the B29 Superfortress for the background. And here it is..

Old shack

Posted in Finished 3D Works with tags , , , on December 11, 2007 by vinsenjunior

This is a scene which I made for the entry test in Infinite Frameworks Studios as a prop modeler.
A combination of hard surface and organic models in this scene, I’m quite satisfied with the result.

Done in 3dsmax 7, rendered in MentalRay

Old Shack

Flight to destiny

Posted in Finished 3D Works with tags , , , on December 11, 2007 by vinsenjunior

This was done early 2006, from my last days @ Mirage Post. I wanted to create an image of a japanese WWII plane. There were a lot of ‘em to pick, but I picked the Ki-84 Nakajima Hayate a.k.a “Franks” because it is huge and has character.
This is also the first work which I hand painted the texture from zero.

The image was well received in deviantArt and was given Daily Deviation :D

There are 2 versions, the color and the toned version.

Done in 3dsmax 7, rendered in Vray

Flight to destiny Flight to destiny toned