Install Maya for Linux (Ubuntu)

Posted in Misc with tags , , on May 5, 2008 by vinsenjunior

Maya on Ubuntu

Today I have successfully installed Maya 2008 for Linux in my Ubuntu system.
I followed zardostechmage’s guide to install in my Ubuntu 8.04 Hardy Heron. Should work in previous Ubuntu versions as well (Gutsy, Feisty, etc).
Eveything went well with some minor tweaks for the installation to work well. I have taken some notes of what to be done after installation.

  1. Mental Ray temporary folder
    You need to create /usr/tmp folder for mental ray’s frame buffer.

    sudo mkdir /usr/tmp
    sudo chmod 777 /usr/tmp

    Now mental ray’s frame buffer should work.

  2. Strange “X” Mouse
    Sometimes the cursor would turn to black “X” cursor, but it really is just the display. Use this to fix it. (in my case, sometimes it works, sometimes it doesn’t)

    
    export MAYA_MMSET_DEFAULT_XCURSOR=1
  3. Garbaged Display
    This is due to the incompatibilty of maya with GLX/AIGLX composite. Edit /etc/X11/xorg.conf and disable composition effect

    gksudo gedit /etc/X11/xorg.conf

    add the following entry :

    Section "Extensions"
      Option "Composite" "Disable"
    EndSection

Then start and enjoy using Maya :)


Lucasfilm Animation Singapore @ Jakarta

Posted in Misc with tags , , , on April 24, 2008 by vinsenjunior

24 April 2008

Lucasfilm Animation Singapore, “Bringing Digital Creatures to Life”.

A ‘recruitment’? event from LASjedi program in Jakarta @ Blitz Megaplex, Grand Indonesia

Learning Maya again

Posted in Misc with tags on March 12, 2008 by vinsenjunior

Because of work, I have been learning Maya again for the past 2 weeks. The last time I used Maya was like 2-3 years ago. Learning a new software is always fun for me. To tell you the truth there wasn’t any huge difference in the package from when I last used it before. The last version I worked with was 5.0. Now I’m learning with 2008. The tools for modeling are definitely better, and the nCloth is simply amazing.

But after a while, I kinda missed the modeling tools in XSI/Max. Because to tell you the truth, the tool set for modeling in Maya although improved, I think is still way behind from XSI/Max. The aid of plugin such as Nex didn’t really help that much. I still feel I can do more with less time outside of Maya.

The thing that I like the most in Maya is it’s clean interface and easy switching between layouts, which I think will definitely speed up my workflow. And the hotbox is very very cool.

So anyway, its been fun all along and I hope I can work better with Maya as I go :)

Cheers to Autodesk…

Yurnero The Juggernaut

Posted in Finished 3D Works with tags on January 12, 2008 by vinsenjunior

This is an entry for IndoCG low poly DoTA Challenge.

I picked Yurnero The Juggernaut for my hero because he is the first hero that I use in DoTA.

Have u played DoTA before? God, it’s so addicting..LoL

I ran into problems with the colors because I worked with my laptop and the colors are different when I view them with CRT monitors.. this is the one thing I hate when I work with a laptop LCD.

Zero – Code Geass character

Posted in Finished 3D Works with tags , , on December 11, 2007 by vinsenjunior

This is a character called Zero from the anime Code Geass.

I submit this to the Code Geass fan art forum and was well received.

Modeled in XSI, rendered in 3dsmax+Vray

Berserk Golem WIP

Posted in 3D WIP on December 11, 2007 by vinsenjunior

This is a sculpt WIP of the Golem

Golem sculpt1Golem sculpt2Golem sculpt3

Berserk Golem

Posted in Finished 3D Works with tags , on December 11, 2007 by vinsenjunior

This a render of Berserk Golem.

Done in XSI/Zbrush

Berserk Golem

Golem sketches

Posted in Sketches with tags on December 11, 2007 by vinsenjunior

Sketches for Golem

golem sketch1golem sketch2golem sketch3



Gundam table clock sketch

Posted in Sketches with tags on December 11, 2007 by vinsenjunior

GTC sketch

Resting tree

Posted in Finished 3D Works with tags , on December 11, 2007 by vinsenjunior

This is a very quick image I made using just a cylinder and several grids.
I applied displacement map to the cylinder and opacity maps to the grids.

The texture speaks for itself :)

Resting tree